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- MARKETS:
- VISUAL SIMULATION
- END_MARKETS
-
- FEATURES:
- AUDIO
- GL
- NETWORKING
- END_FEATURES
-
- HARDWARE:
- AUDIO
- END_HARDWARE
-
- OTHER_INFORMATION:
- <A name=bzfs><B>Bzfs</B> is the server for bzflag,
- and it must be running to play. It can be run on any system on the
- network (including a player's system or one without graphics).
- Terminating the server terminates the game inprogress.<BR><BR><B>Start
- </B><a target=diag
- href="http://localhost/cgi-bin/Demos/DEMO_execute.cgi?related=bzflag&exe=startserver">the
- game server</A><P><B>Details</B> on the server are available in the <a
- target=diag
- href="http://localhost/cgi-bin/Demos/DEMO_man.cgi?demo=bzfs">system man
- page</A> for bzfs.
- END_OTHER_INFORMATION
-
- TITLE:
- BZFlag
- END_TITLE
-
- AUTHOR:
- Chris Schoeneman
- END_AUTHOR
-
- DESCRIPTION:
- Bzflag is a multi-player tank battle game that allows
- users to play against each other in a networked environment.
- END_DESCRIPTION
-
- BRIEF_INSTRUCTIONS:
- <CENTER><B><I>NOTE: This Demo runs in FULL screen
- mode.</I></B><BR></CENTER><BR><B>Flag Server:</B> A <A
- HREF="#bzfs">bzflag game server</A> must be running to
- play.<BR><BR><B>Tank control:</B> Move the cursor within the large
- yellow box in the main view.<BR><BR><B>Left Mouse button:</B> Fire a
- shot (varies based on tank type).<BR><BR><B>Right Mouse button:</B>
- Identifies closest player centered in view.<BR><BR><B>Middle Mouse
- button:</B> Drop a flag.<BR><BR><B>1,2,3 keys:</B> Adjust radar range
- (low/medium/long range).<BR><BR><B>p key:</B> Pause/Resume
- play.<BR><BR><B>h key:</B> Toggle on help display.<BR><BR><B>ESC
- key:</B> Exit the demo.<BR><BR>
- END_BRIEF_INSTRUCTIONS
-
- DETAILED_INSTRUCTIONS:
- <TABLE WIDTH=560 BORDER=0>
- <TR><TD colspan=2>
- Bzflag is a multi-player tank battle game that allows users to play
- against each other in a networked environment. There are five teams:
- red, green, blue, purple and rogue (rogue tanks are black).
- Your score and your team's score are always displayed on the control
- panel. <BR>
- </TD>
- </TR>
- <TR>
- <TD width=10> </TD>
- <TD>
- <B><I>Capture-the-flag:</I></B> Each team (except rogues)
- has a team base and each team with at least one player has a team
- flag. The object is to capture an enemy team's flag by bringing
- it to your team's base. This destroys every player on the
- captured team and adds a bonus to your team's score. <BR>
- <BR>
- <B><I>Shooting-gallery:</I></B> There are no team flags or team
- bases. The object is simply to get as high a score as
- possible.<BR><P>
- </TD>
-
- <TR>
- <TD colspan=2>
- <DT><B>Team flags:</B> are supplied by the server
- in the capture-the-flag style game. A team flag is captured when
- a tank takes an enemy flag onto its base or when a tank takes its
- flag onto an enemy base (even if there's no one playing on that
- team).<BR><P><B>More detailed information</B> on this demo, including
- descriptions of the flag types, is available in the <a target=diag
- href="http://localhost/cgi-bin/Demos/DEMO_man.cgi?demo=bzflag">system
- man page</A> for bzflag.
-
- </TD>
- </TR>
- </TABLE>
- END_DETAILED_INSTRUCTIONS
-
- SYSTEM_REQS:
- END_SYSTEM_REQS
-
- END_HTMLUI # Information in this section is either not used by # the
- HTML interface or is misformatted and can't # be read by the HTML
- interface. #
-
-
-